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Resident Evil 2 Scared Us, and We Loved It – Beyond Episode 575

Beyond and welcome to another episode of IGN’s weekly PlayStation show, Beyond!

On this week’s episode, Lucy O’Brien and Brian Altano join host Jonathon Dornbush to discuss Resident Evil 2 from both returning and new players’ perspectives. The trio discusses how it holds up, if the modern improvements work well, and in general where the RE series goes from here.

Then, Andrew Goldfarb jumps in to discuss Dreams’ current closed beta and what we’ve seen about it, Brian discusses his PAX South experience with Days Gone, and the trio takes part in a Trophy Test about Sly Cooper and the Thievius Racoonus.

November 25, 1996
At the heart of Resident Evil lies its basic, graphic-adventure premise. Zombies have come alive, and you (as one of two story-specific characters) must investigate the freaky goings on. The graphics are gorgeous, combining polygon-modeled characters with prerendered backgrounds. Camera angles are limited, but allow for a greater degree of detail on the characters. You really do identify with the protagonists, something lacking in many games.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re1-1548026211015.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re1-1548026211015_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:”02″,”albumTotalCount”:53},{“caption”:”Reviewed by Matt Casamassina
April 26, 2002
So there are a couple of issues, sure. It\u0027s not a perfect game. But Resident Evil is easily the scariest, most atmospheric videogame I\u0027ve very played. It\u0027s the only one I\u0027ve ever been afraid to play alone. It\u0027s a triumph as a stand-alone adventure and a major accomplishment as a remake. Every gamer — whether you\u0027ve played the original or have never heard of the franchise — should pick this up for their GameCube. It\u0027s one of the must-haves that you\u0027ll cherish not only as a truly fantastic, spooky videogame, but as a technical feat and prize that you can show your friends who still doubt the power and capabilities of Nintendo\u0027s next-generation console in the hands of the right developer.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re2-1548026211018.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re2-1548026211018_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:”03″,”albumTotalCount”:53},{“caption”:”Reviewed by Craig Harris
February 6, 2006
So, for the most part, Resident Evil: Deadly Silence is a great conversion of Resident Evil that tweaks a bit here and tightens a bit there. What was good about the PlayStation version is still good here on a smaller scale, and the added elements do a decent job enhancing the experience and shaking things up for those who\u0027ve experienced the game a hundred times before. But, honestly, it\u0027s hard to ignore all the little quirks in gameplay and presentation that were a bit easier to disregard in the earlier days of 3D adventuring, so if we look at it as a new title instead of a revival, well, it\u0027s not a whole lot better than a good but flawed game design.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re3-1548026211018.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re3-1548026211018_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:”04″,”albumTotalCount”:53},{“caption”:”Reviewed by Matt Casamassina
July 7, 2009
If you find yourself wondering why Archives has received a different score than its GCN predecessor despite the fact that the two games are nearly identical, note that what held true seven years ago does not necessarily still hold true today.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re4-1548026211019.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re4-1548026211019_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:”05″,”albumTotalCount”:53},{“caption”:”Reviewed by Jose Otero
January 19, 2015
I love coming back to Resident Evil, and this version does a good job of updating the look and feel of an old game for a modern audience. Some of the older visual flaws detract from the experience and pulled me out of tense moments, but the gameplay hooked me right back in. Resident Evil relies on atmosphere, tough limitations, and danger creeping around all corners, and this port recaptures the formula of a classic, relentless survival-horror game.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re5-1548026211020.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re5-1548026211020_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:”06″,”albumTotalCount”:53},{“caption”:”Reviewed by Rick Sanchez
January 21, 1998
A lot of really wonderful things can and will be said by reviewers about Resident Evil 2. It\u0027s a good sequel, it\u0027s a superb game in its own right and it will consume your life for hours, but it\u0027s not a quantum leap forward in the evolution of the game or the genre. With fourth wave titles like Metal Gear Solid on the way, Resident Evil 2 just isn\u0027t quite the ground breaker that the first one was. That said, it\u0027s going to be the game that\u0027s spinning in my PlayStation for the next few weeks.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re6-1548026211020.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re6-1548026211020_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:”07″,”albumTotalCount”:53},{“caption”:”Reviewed by Tal Blevins
March 22, 1999
I was impressed by Resident Evil 2 on the Playstation. Unfortunately I can\u0027t say the same for the PC version. It\u0027s just too shallow for the average PC gamer. With such little change over the Playstation version, it makes you wonder why it took Capcom three months to get this one out on the PC. Sure, Resident Evil 2 has a cool backstory, lots of exploding zombies, and it will truly scare you in a few places, but it only satisfies hardcore gamers for a few hours at most. If you want a truly good horror shooter, look in Half-Life\u0027s direction.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re7-1548026211021.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re7-1548026211021_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:”08″,”albumTotalCount”:53},{“caption”:”Reviewed by Matt Casamassina
November 24, 1999
Hardcore Resident Evil fans have more than a few reasons to check out the Nintendo 64 version of the game and, for those of you who have never played it for PlayStation or PC, it\u0027s a must-have. So what are you waiting for? The zombies are getting restless.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re8-1548026211022.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re8-1548026211022_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:”09″,”albumTotalCount”:53},{“caption”:”Reviewed by Matthew Langan
January 13, 2000
If however you\u0027ve never liked Resident Evil, this re-release is hardly going to change your mind. Of course, Code Veronica may well do so, but we reckon $50 is a little too pricey for an hour of sheer enjoyment [Ed\u0027s note: \u0022We\u0022 do not reckon anything. Matt is obviously not a gamer.]. At the end of the day, what you\u0027re getting here is a lot of game, but if it\u0027s not your cup of tea, you\u0027d be best to wait. Speaking on behalf of myself though, it should be clear to you by now that I\u0027ve loved every minute of it. Afterall, it includes a taster of what could save the Dreamcast in Japan, which makes this package something very special indeed.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re9-1548026211023.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re9-1548026211023_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:10,”albumTotalCount”:53},{“caption”:”Reviewed by Matt Casamassina
January 29, 2003
Resident Evil 2 remains one of my preferred games on last generation\u0027s PlayStation and had the title been remade as Capcom revamped RE1, it might have been a remarkable GameCube title. As it stands, though, RE2 hits Nintendo\u0027s next-generation console totally unchanged and — five years old, just feels completely outdated. The end port is not a bad one. Purists hoping to get all of the \u0022survival horror\u0022 titles on one console will probably satisfied, and if you\u0027ve never played RE2 before it\u0027s still an enjoyable enough adventure.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re10-1548026211023.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re10-1548026211023_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:11,”albumTotalCount”:53},{“caption”:”Reviewed by Daemon Hatfield
January 22, 2019
Capcom did a fantastic job of resurrecting all the best parts of the classic Resident Evil 2 and making them look, sound, and play like a 2019 game. If you\u2019re of the mind that the series had lost its way for a while there, this game is very much a return to form. The zombie combat is satisfying and exploring the dilapidated ruins of Raccoon City is a thrill. The one big letdown is that Capcom unintuitively hides the alternate perspective content behind an extra playthrough. But whichever you choose to play as, the experience of playing through the new Resident Evil 2 for the first time establishes a new standard for remaking classic games.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/23\/re52b-1548262973610.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/23\/re52b-1548262973610_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:12,”albumTotalCount”:53},{“caption”:”Reviewed by Doug Perry
November 11, 1999
And yet, in no way does RE3 falter or slip below the quality level of the previous two games. If anything it upholds the series\u0027 depth and challenge, even though it\u0027s still essentially more Resident Evil. The story still wonderfully unfolds in an intensely slow, intriguing way. And the combination of the great story telling and precise style of gameplay is still perfectly blended. If anything, it\u0027s a compliment and a message to Capcom that so many similar games (Evil Dead, Galerians, Fear Effect) are currently in the works. The message? Gamers love Resident Evil. And gamers will love RE3, too.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re11-1548026211024.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re11-1548026211024_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:13,”albumTotalCount”:53},{“caption”:”Reviewed by Anthony Chau
November 21, 2000
Despite having played through the PlayStation version, I still thoroughly enjoyed Resident Evil 3: Nemesis on the Dreamcast. The slightly newer look, added options, and all the classic RE gameplay are enough for me to recommend this game to expert RE players — and those that have never played the PS version should really give this game a shot. Now, the only problem is, what will you have Jill Valentine wear?”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re12-1548026211025.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re12-1548026211025_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:14,”albumTotalCount”:53},{“caption”:”Reviewed by Chris Carle
June 4, 2001
Ultimately, Resident Evil 3 is a console game, and should be kept as such. If there isn\u0027t another platform in your house, it\u0027s definitely a fun game and worth a few hours of your time. But Capcom would do well to bring out a PC-only Resident Evil title that caters to what the PC does best — first person blastin\u0027!”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re13-1548026211025.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re13-1548026211025_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:15,”albumTotalCount”:53},{“caption”:”Reviewed by Cory D. Lewis
January 29, 2003
With the recently re-vamped Resident Evil and Resident Evil Zero titles drawing critical acclaim from everyone here at IGN, it\u0027s difficult — no, impossible — for either Matt or myself to recommend this game over either of them. Gamers who are expecting a similar experience with Resident Evil 3: Nemesis are going to be in for quite a letdown. The gameplay design is still as brilliant as it ever was on the PSX, but the overall package is not even close to earning its sticker price. However, if you\u0027ve never owned a PSX and are feeling eerily nostalgic, then you could always consider it as an educational, historical, and enjoyable rental.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re14-1548026211026.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re14-1548026211026_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:16,”albumTotalCount”:53},{“caption”:”Reviewed by Brandon Justice
March 30, 2000
But enough harping. The fact is, the more I got pulled in to the game\u0027s amazing theatrics, the less I cared. The things that have always sucked about Resident Evil still bite the big one in Code Veronica. In addition to the wonky control, the item box is still evil. And yes, you still can only hold the load of a 5 year-old with one hand tied behind their back. But by the same token, everything, from the cameras to the incredible level of facial detail in some of the cinemas sets new standards for the genre, and this is easily the most impressive entry into the Resident Evil series to date. The game is a true testament to the hardware, and a survival horror freak\u0027s wish come true. If you think you can handle this two-disk terror, turn down the lights, crank up the volume, and prepare for a an overdose of fright. This one\u0027s a keeper.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re15-1548026211026.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re15-1548026211026_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:17,”albumTotalCount”:53},{“caption”:”Reviewed by Doug Perry
August 27, 2001
You see, despite the fact that I\u0027m bored to tears with the series doesn\u0027t mean that it\u0027s not a great adventure, it\u0027s just that after having played so many Resident Evil games, I want more from it. I want better controls, less ludicrous key-searching missions, and more forgiving camera angles, for starters. As adventure games go on the PlayStation 2 it\u0027s worth a look, but don\u0027t expect anything new or innovative.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re16-1548026211027.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re16-1548026211027_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:18,”albumTotalCount”:53},{“caption”:”Reviewed by Mary Jane Irwin
January 22, 2004
If you\u0027re a RE or survival horror fan, you definitely sill play Code Veronica, but in its unchanged form it\u0027s not worth Capcom\u0027s entry price of $39.99. If the price drops, snatch it up unless you have no other alternative — like obtaining the PS2 version for half the price.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re17-1548026211028.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re17-1548026211028_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:19,”albumTotalCount”:53},{“caption”:”Reviewed by Richard George
September 28, 2011
Resident Evil: Code Veronica certainly stood as a high mark for its franchise at the time. Revisiting the game, with its dated graphics and in light of the significant improvements made by its successors, proves an entirely different experience. In many ways, the only reason to play through Code Veronica is to truly appreciate what RE 4 and RE 5 managed to do. Unfortunately not all titles age equally.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re18-1548026211029.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/20\/re18-1548026211029_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Resident Evil Game Review Ever”,”relativePosition”:20,”albumTotalCount”:53}]’
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Timecodes!

  • RE2: 00:01 – 23:12
  • Dreams: 23:13 – 37:44
  • Days Gone: 37:45 – 51:39
  • Trophy Test: 51:40 – End

And remember! Beyond has now moved publish days! You can find each week’s new episode of Beyond on beyond.ign.com on Wednesdays at 3 p.m. PT/6 p.m. ET. 24 hours later each week, you can catch the full episode on YouTube, iTunes, and other podcast services.

Let us know your favorite games from each generation in the comments below. And if you haven’t already, be sure to join our awesome group of Beyond fans in the IGN Beyond Facebook group.

Jonathon Dornbush is IGN’s News Editor, PlayStation lead, and Beyond! host. Talk to him about Kingdom Hearts, Gilmore Girls, and the Fast and the Furious on Twitter @jmdornbush.